Over the past few weeks, I have been working in the (now) free-to-use game engine 'Unity3D'. There is always a lot of speculation when delving into the use of 3D game engines and their usage for 3D applications, and the first of many initial thoughts that sprang to my mind before I dove in head-first were mainly that of confusion and/or distress. I had no idea of what to expect from this software, let alone how hard it would be to get used to...
However, once I had re-acquainted
myself with my love for game-designing, and read a few (very helpful) Unity
online tutorials in order to get my head around the interface, I can say,
whole-heartedly, that it is most definitely NOT as horrifying as I first
imagined.
Unity gives designers and developers the power to create almost
anything they wish, and the interface and real-time feedback it provides allows
for even more control over what is created. The possibilities for game,
e-learning and any other 3D environment applications is endless, not to mention
the interface customization included with the engine, thus allowing for an even
broader spectrum of creative solutions.
In fact, I would even go as far to
say that it is one of THE MOST ENJOYABLE GAME DESIGN EXPERIENCE I have had to
date, and that I wish more online games and 3D environments were created using
this engine!
Yeah that’s right… I went there…
That being said, I am now determined
to find anything I can on the development of Unity games, environments and even
e-learning courses that are being made with this glorious and powerful toolset…
My first of many posts of any
note-worthy Unity developments comes in the form of a little game called
‘Feist’ - http://www.playfeist.net/
An original game concept (albeit a
tad on the ‘Little Big Planet’ side) with a unique style and aesthetic that is sure
to make a sizeable difference to the gaming community.
Watch this space, and I will keep
you posted with any new updates on all that is interesting with Unity3D...